So, while Dr. Light began working on Mega Man, Dr. Wily began working on Roll... The truth has finally come out.
Hmm... Didn't know they were making another Mission: Impossible...
Okay, not sure what to say... so let's do it like this:
Art: 8 basic, but gets the job done.
Sound: 9 the sounds are pretty good, except for the guy's voice... kinda creepy.
Story: 7 the moral is: don't trust worms.
Overall: 10 because i like that song and it kept me entertained. Congratz!
Alright. It's been a while since I've written a proper review, but I think this game deserves one.
Art: 4.5 The style is really basic, but that's to be expected of retro games. However, roaming through levels of nothing but moons, stars, and wormholes eventually became a little repetitive.
Sound: 5.0 Honestly, you could've went several ways with this. Personally, I would have used a more gloomy soundtrack to emphasize that the player is really completely alone. You, however, used this really upbeat (and catchy!) music that really turned the experience around, from a desolate journey through empty space, to a hopeful return voyage to home. Kudos, man. Kudos.
Controls: 5.0 It always takes me a few seconds to get used to the controls in this type of game, but it was simple enough to do so. Still, they were simple and responsive, so no issue here.
Story: 4.0 A simple story that makes me think slightly about a druggie who crashes his car a few miles from home. I know... strange... ANYWAY, it was enough to give the game a purpose.
Gameplay: 4.0 Simple, short, and repetitive. It's the kind of game you'd play if you don't have much time at hand. I can't, however, see much replay value. That's not necessarily a bad thing. Many games on Newgrounds seem to of the "play me once" category.
I understand you wanted a casual experience out of this, but I think you could turn this into something larger, with various dimensions, enemies, and npcs wandering through the mooniverses. Either route you choose, best of luck with your future flashes.
Wow.. Over a year since I've reviewed a game. Seems like forever ago lol.
Art: 4.0 Basic style, but it fits the game and each object and character fit together. The art feels like it belongs in the game, which is a good thing. The only thing that bothers me, for some reason, is the break between the grass and the sky. Just feels unnatural.
Sound: 4.5 Like the art, it feels right in this game. My only issue with it is a personal one: I prefer to have a choice of at least two tracks. But the sounds from the characters were good as well.
Controls: 5 Simple, but responsive. That's all anyone can ask.
Story: N/A You're a knight who runs. What's there to not understand? Lol, but a backstory would be nice.
Gameplay: 3 Don't get me wrong, i have no problem with the gameplay itself, there are just a few kinks needed to be worked out. The shield didn't really block as well as I'd hoped. The sword really wasn't even necessary because you could just outrun almost everyone in the game even before you upgrade your speed. The level system was nice, although it took awhile before I noticed real improvements. Plus, I really don't think I used the jump once.
I would recommend adding maybe one or two more tracks to choose from, maybe an upgrade shop for armor and weapons, some obstacles you have to jump over (like a small barricade), and perhaps bosses that you can't run past. Good luck man. Keep it up.
Thanks for the review!
I can see what you mean with the break between the grass and sky. I'll attempt to fix that up.
I'll also try to find another gameplay track that the game will switch between, instead of one song looping over and over like it is at the moment.
I'm implementing a feature in the next version that prevents you from moving on until all enemies are cleared, along with more attacks and skills. About jumping: it isn't the most useful thing but there isn't much I can do to improve it. Although, I may add an attack involving it.
And for obstacles, I'm also currently working on adding them! And for bosses, like I said in a previous response to a review, I'm going to see if I can implement some mini-bosses every now and then that'll give you a nice bonus once defeated.
A lot better than the way I was tought.
I think that this will be good for kids to use. The librarian would get a break from trying to explain it, the children wouldn't have to listen to them drone ON and ON and ON (like I did). Now excuse me while I show this to my Internet-impaired parents.
Great art style. Perfect movie poster. And I love it. And, on top of that, Advertise-Play sounds a bit like a hater.
I love the art style! I really don't see any problems with this picture so if your teacher doesn't give you a perfect score, you have my permission to give them a swirly until they cry ;)
I'm not sure why but she kind of reminds me of Regina from Dino Crisis...
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